Global Anime Market: Industry Trends and Forecast

Global Anime Market: Industry Trends and Forecast

Report Code: IFT291A

Publish Date: Nov 2023

Publisher: BCC Publishing

Category: Information Technology

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Report Highlights

This report provides an overview of the global anime market size analysis and a detailed analysis of the market player’s products and strategies. Using 2022 as the base year, the report provides estimated market data for 2023 through 2028. Revenue forecasts for this period are segmented based on type, genre, and geography.

Report Includes

  • Detailed overview and an up-to-date analysis of the global anime market
  • Analyses of the global market trends for anime industry, with historical market revenue data (sales figures) for 2022, estimates for 2023, forecasts for 2024, and projections of compound annual growth rates (CAGRs) through 2028
  • Estimation of the actual market size and revenue forecast for global anime market, and corresponding market share analysis based on the type of digital streaming platform, genre (content), and geographic region
  • In-depth information (facts and figures) concerning the market growth drivers, opportunities and challenges, prospects, technologies, regulatory dynamics, and impact of macroeconomic variables on global anime market
  • An understanding of the ESG developments in anime (digital entertainment) industry, with emphasis on importance of ESG, consumer attitudes, risks and opportunity assessment, and ESG followed practices by production companies, distributors, streaming platforms, merchandisers, and other key stakeholders
  • A look at the major vendors in the global market for anime, and analyze the structure of this industry (e.g., company share analysis, concentration, M&A deals, and venture fundings etc.)
  • Identification of the major stakeholders and analysis of their company competitive landscape based on recent developments, key financials and segmental revenues, and operational integration
  • Detailed company profiles of the leading market players

Report Scope

Using 2022 as the base year, the report provides estimated market data for 2023 through 2028. Revenue forecasts for this period are segmented based on type, genre, and geography. The report covers all anime licensing, from merchandising to broadcasting and streaming platforms. This report also includes a concise history of the anime industry from its beginnings in the early 1900s to the present day. The revenue estimation covers all genres of revenue including science fiction, action and adventure, romance, historical drama, erotic, literary, information, humor, and sports. Revenue and strategies for acquiring and producing anime content are not discussed in this report.

The report also focuses on the significant drivers and challenges that affect the market and the vendor landscape. The report explains the current trends in the global anime market and concludes with detailed profiles of the major players.

Report Synopsis

Report Metrics Details
Base year considered 2022
Forecast period considered 2023-2028
Base year market size $21.2 billion
Market size forecast $41.5 billion
Growth rate CAGR of 12.3% for the forecast period of 2023-2028
Units considered $ Millions
Segments covered Type, Genre, and Region
Regions covered North America, Europe, Asia-Pacific, and Rest of the World (RoW)
Countries covered U.S., Mexico, Canada, France, Germany, U.K., Italy, Spain, China, India, Japan, Middle East, Africa, and South America
Key Market Drivers
  • Increased globalization and expanded distribution.
  • Growth of merchandising.
  • Rise of streaming and over-the-top (OTT) platforms
Companies studied
BANDIA NAMCO FILMWORKS INC. (SUNRISE INC.)BONES INC.
CRUNCHYROLL LLC.KYOTO ANIMATION CO. LTD.
MADHOUSE INC.MAPPA CO. LTD.
P.A. WORKS INC.PIERROT CO. LTD.
PRODUCTION I.G INC.STUDIO GHIBLI INC.
TOEI ANIMATION CO.UFOTABLE INC.
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The market was valued at $21.2 billion in 2022, and it is expected to reach $41.5 billion by 2028, witnessing a compound annual growth rate (CAGR) of 12.3% from 2023 to 2028.

The global surface computing market is segmented based on type, genre, and region.

The action and adventure segment will dominate the market by 2028. The action and adventure genre captivates a large audience due to its universal appeal, thrilling narratives, dynamic characters, and intense battles. These series often combine fantasy, science fiction, and martial arts, creating a perfect blend of entertainment and thrill that attracts viewers of all ages, leading to high demand and commercial success within the anime industry.

The Asia-Pacific region holds the highest market share in the global anime market primarily because anime originated in Japan and has deep cultural roots in the region. This proximity to the source promotes the development of a large fan base and extensive distribution networks. Moreover, Japan's robust anime production industry consistently distributes a wide variety of content that appeals to local audiences and exports well to international markets, thereby establishing the region's dominance of the global anime market.

Key companies in the market include Bandai Namco Filmwork, Inc. (Sunrise Inc.), Bones Inc., Crunchyroll LLC, Kyoto Animation Co., Ltd., Madhouse Inc., MAPPA Co., Ltd., P.A.Works, Pierrot Co., Ltd., Inc., Production I.G, Inc., Studio Ghibli, Inc., Toei Animation Co., Ufotable Inc.

Analyst Credentials

BCC Research Team possesses expertise and experience in life and physical science domains. They specialize in offering valuable business insights, including industry analysis, competitor intelligence, strategic and financial analysis, and opportunity assessment. The team has in-depth knowledge of various sectors, including healthcare, biotechnology, pharmaceuticals, IT, automation, advanced materials, and energy. They are proficient in qualitative and quantitative market intelligence providing clients with actionable insights. With a vast understanding of the competitive landscape, the team can support clients in making data-driven decisions to help them achieve a competitive edge in their respective markets.

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Table of Contents

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Full Report: Global Anime Market: Industry Trends and Forecast55Free

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This is an Excel-only version of the report.

Report Includes

    Total Number of Tables in this Report: 30

  • Summary Table: Global Anime Market, by Region, Through 2028
  • Table 1: Global Market for Anime, by Type, Through 2028
  • Table 2: Global Market for Anime, by Genre, Through 2028
  • Table 3: Global Market for Anime, by Region, Through 2028
  • Table 4: North American Market for Anime, by Type, Through 2028
  • Table 5: North American Market for Anime, by Genre, Through 2028
  • Table 6: North American Market for Anime, by Country, Through 2028
  • Table 7: European Market for Anime, by Type, Through 2028
  • Table 8: European Market for Anime, by Genre, Through 2028
  • Table 9: European Market for Anime, by Country, Through 2028
  • Table 10: Asia-Pacific Market for Anime, by Type, Through 2028
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Global Anime Market: Industry Trends and Forecast
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